Does the user control notifications and personalisation?
Default settings matter.
If all notifications are enabled from the outset and disabling them requires navigating through several menus, control exists in theory but is weak in practice.
With minors, this issue is even more sensitive. European guidelines recommend protective default settings, greater control over recommendations, and measures to reduce exposure to harmful or repetitive content streams.
Responsible design does not force the user to protect themselves from an experience that the organisation itself has made difficult to control.
Do metrics reward usefulness or retention?
A campaign can achieve good engagement results whilst damaging its relationship with its audience.
Screen time, open notifications and repeat engagement may indicate activity. On their own, they do not demonstrate understanding, trust or usefulness.
It is worth supplementing standard metrics with assessments of whether the user understood the information, was able to complete the task without unnecessary friction, and knew what data they were sharing. It is also important to check whether they found the exit easily, considered the frequency of contact appropriate, and would return because of the experience’s usefulness, not because the design pushed them to do so.
Metrics also reveal which behaviours the organisation chooses to reward.
What can a communications team do if it does not control the digital product?
Many teams raise a reasonable objection: they work within platforms they do not control.
They cannot decide how TikTok, Instagram, YouTube or a third-party tool works. Nor do they control every element of an organisational app.
Even without controlling the entire platform, they do retain some room for manoeuvre.
Include responsible criteria in the briefing
A briefing can ask for more than reach, engagement or dwell time.
It may also include:
- maximum contact frequency;
- natural points for closing the sale;
- ease of opting out of messages;
- protection of minors;
- clear consent;
- secure default settings;
- accessibility;
- proportionate use in emergencies;
- limits on gamification;
- criteria for personalisation.
When these elements are not included in the briefing, they tend to be brought up late in the discussion.
Review the assets that the team does have control over
Although the main platform is external, the communications team retains decision-making authority over many of its own touchpoints. It can review campaign pages, forms, emails, newsletters, automations, notifications and welcome sequences. This also includes competitions, in-house applications, digital communities and gamified experiences.
The review should look at the overall experience: what language is used, how often people are contacted, how the individual progresses through the journey, what consent is requested and how difficult it is to opt out. It is not necessary to control the entire platform to correct decisions that depend on the organisation.
Consulting providers
Procuring a tool is also part of communication governance. Before choosing a provider, it is advisable to understand what mechanisms they use to increase engagement, which notifications are enabled by default, and how users can configure their frequency.
They should also explain how they protect minors, what data informs their recommendations, whether personalisation can be turned off, and what options a person has to stop receiving communications. Another important question is how they identify and mitigate the risks of compulsive use associated with their product.
A provider unable to answer these questions clearly is unlikely to guarantee that its tool is consistent with the campaign’s values, promises, and accountability criteria.
Highlighting internal contradictions
The communications team is often one of the first to spot inconsistencies between the message and the digital experience, as it receives and listens to public feedback.
If the product contradicts the message, this information should be passed on to the design, technology, legal, procurement, management or data protection teams.
Highlighting the problem does not mean taking full responsibility. It means preventing the organisation from treating the digital experience as something separate from its reputation.
Ten questions to ask before launching a digital project
Before launching a campaign, app, platform or digital experience, a team can review these ten questions:
- Is there a clear point where the experience ends?
- Are notifications necessary, proportionate and easy to disable?
- Does the interface use guilt, fear, artificial urgency or social pressure?
- Is the safest option enabled by default?
- Will minors or particularly vulnerable groups be involved?
- Is only the necessary data requested?
- Can personalisation be understood and controlled?
- Do the metrics prioritise usefulness, understanding and trust, or just retention?
- Does the campaign’s language match the experience?
- Is there a simple way to stop, review or report the campaign’s operation?
Not all the answers depend on communication. Even so, asking the questions changes the project’s quality.
It also helps to document decisions. If an organisation accepts a pressure mechanism, it should know why it is doing so, who it might affect and what measures it has put in place to mitigate the risk.
Conclusion: trust doesn’t end with the message
Addictive design is often presented as a matter of platforms, algorithms or regulation. For communications teams, it is also a question of consistency.
An organisation loses consistency when it talks about autonomy whilst designing user journeys that make it difficult to stop, advocates for wellbeing whilst rewarding continued engagement, or asks for trust within an experience that exerts pressure.
That is where the message begins to lose credibility.
Communications teams do not control the entire digital architecture, but they can stop treating it as someone else’s problem. They can raise questions in briefings, review their own assets, challenge metrics, seek explanations from contracted companies and platforms, and highlight inconsistencies within the organisation before they damage its reputation.
Blaming the user obscures the service architecture that shapes their decisions.
Trust is built on what we say and on how we allow people to participate, opt out, leave, or pause.
If you work in public communications, digital campaigns or projects aimed at young people, I’d love to hear from you on LinkedIn: where do you see the greatest risk today – in notifications, retention metrics, personalisation or a lack of control over platforms?
I look forward to reading your thoughts.
Frequently asked questions about addictive design, DSA and public trust
What is considered addictive design on a digital platform?
Addictive design brings together mechanisms aimed at prolonging or regaining attention, such as infinite scrolling, autoplay, constant notifications, streaks or highly personalised recommendations.
A single feature is not enough to assess the risk. Its frequency, how easy it is to turn off, the target audience, and the user’s actual ability to stop the experience also matter.
What is the difference between addictive design and dark patterns?
Dark patterns seek to influence a decision through deceptive, confusing or unbalanced interfaces. Addictive design seeks to retain or regain attention and can encourage compulsive use.
The two can overlap. A notification may serve as a reminder, or it may use pressure, urgency and social cues to encourage a person to return.
What does the DSA require regarding addictive design and the protection of minors?
The DSA requires platforms to assess and mitigate systemic risks, and sets out specific obligations regarding privacy, security and the protection of minors.
The European guidelines published in 2025 recommend protective default settings, changes to recommendation systems and measures to address problematic or addictive behaviour. These guidelines serve as a reference for assessing compliance, although following them does not automatically guarantee that a platform complies with the DSA.
How does addictive design affect trust in a public campaign?
It affects trust when the user experience contradicts what the campaign promises. A message about autonomy loses credibility if the interface is pushy. A campaign about wellbeing raises doubts if it relies on constant notifications or on mechanisms that make it difficult to stop using the service.
The individual perceives the message and the design as part of the same relationship with the organisation.
What can a communications team do if it has no control over the product or platform?
You can incorporate responsible criteria into the briefing, review the assets you do control, consult with suppliers, question retention metrics and document inconsistencies between the message and the experience.
You can also escalate risks to the product, legal, technology, management, procurement or data protection teams. Your ability to influence remains, even if you do not control the entire platform.